Product Page - Manual - Animation Catalogue
Manual - Animation Catalogue
Definitions
R- Right |
Up - Up |
Fwd - Forward |
RA - Right Arm
|
L - Left |
Dn - Down |
Bwd - Backward |
LA - Left Arm
|
Locomotion
Idle
|
Turn_L_90
|
Turn_R_90
|
Turn_L_180
|
Turn_R_180
|
Walk
|
Walk_Fwd
|
Walk_Fwd_L
|
Walk_Fwd_R
|
Walk_Bwd
|
Walk_Bwd_L
|
Walk_Bwd_R
|
Walk_L
|
Walk_R
|
Walk_Turn_R
|
Walk_Turn_L
|
Walk_Settle
|
Walk_Hardturn_180
|
Run
|
Run_Fwd
|
Run_Fwd_R
|
Run_Fwd_L
|
Run_L
|
Run_R
|
Run_Settle
|
Run_Hardturn_180
|
Sprint
|
Sprint_Fwd
|
Sprint_Fwd_L
|
Sprint_Fwd_R
|
Sprint_L
|
Sprint_R
|
Sprint_Settle
|
Crouch
|
Crouch_Idle
|
Crouch_Walk_R
|
Crouch_Walk_L
|
Crouch_Walk_Fwd_R
|
Crouch_Walk_Fwd_L
|
Crouch_Walk_Fwd
|
Crouch_Walk_Bwd_R
|
Crouch_Walk_Bwd_L
|
Crouch_Walk_Bwd
|
Crouch_Turn_R_90
|
Crouch_Turn_L_90
|
Crouch_Turn_180
|
Crouch_Settle
|
Crouch_Hardturn_180
|
Crouch_Crawling
|
Crawling
|
Crawling_Idle
|
Crawling_BarrelRoll_L
|
Crawling_BarrelRoll_R
|
Crawling_Crouch
|
Crawling_Walk_Fwd
|
Crawling_Walk_Bwd
|
Strafe
|
Strf_Fwd_R_45
|
Strf_Fwd_R
|
Strf_Fwd_L_45
|
Strf_Fwd_L
|
Strf_Fwd
|
Strf_Bwd_R_45
|
Strf_Bwd_R
|
Strf_Bwd_L_45
|
Strf_Bwd_L
|
Strf_Bwd
|
Jump
|
Jump_Fwd
|
Jump_in_Place
|
Jump_in_Place_Loop
|
Jump_in_Place_Still
|
Jump_in_Place_Loop_Still
|
Jump_Exit
|
Jump_Loop
|
Jump_Enter
|
Jump_Fwd_Land_Run
|
Obstacle
|
Obstacle_Bump
|
Obstacle_Climb_Loop
|
Obstacle_Climb_onTop
|
Obstacle_Climb_Start
|
Obstacle_Climb_Down
|
Obstacle_ClimbM
|
Obstacle_Corner_Inside_L
|
Obstacle_Corner_Inside_R
|
Obstacle_Corner_Outside_L
|
Obstacle_Corner_Outside_R
|
Obstacle_Drop_Loop
|
Obstacle_Ledge_Unbalance
|
Obstacle_Move_L
|
Obstacle_Move_R
|
Obstacle_Vault
|
Ladder
Ladder
|
Ladder_Ascend_Loop
|
Ladder_Descend_Loop
|
Ladder_Enter_Back_Dnm
|
Ladder_Enter_Dn
|
Ladder_Enter_Up
|
Ladder_Exit_Dn
|
Ladder_Exit_Up
|
Ladder_Idle
|
Ladder_Slide_Enter
|
Ladder_Slide_Exit
|
Ladder_Slide_Loop
|
Weapons
Modern
|
Variations for Walk, Run, etc, with Assault Riffle, Hand Gun and Bow (+300 Animation Sequences)
|
Combat
Dodge
|
Dodge_R
|
Dodge_L
|
Dodge_Fwd_R
|
Dodge_Fwd_L
|
Dodge_Fwd
|
Dodge_Bwd_R
|
Dodge_Bwd_L
|
Dodge_Bwd
|
Roll
|
Roll_R
|
Roll_L
|
Roll_Fwd_R
|
Roll_Fwd_L
|
Roll_Fwd
|
Roll_Bwd_R
|
Roll_Bwd_L
|
Roll_Bwd
|
Punch_
|
Punch_L
|
Punch_R
|
Punch_Heavy
|
Plunge
|
Plunge_Idle
|
ThrowObject
|
Hit
|
Hit_Bwd
|
Hit_Fwd
|
Hit_L
|
Hit_R
|
Death
|
Death_Bwd
|
Death_Fwd
|
Death_L
|
Death_R
|
Driving
Base Car Interaction
|
Car_Enter_L
|
Car_Enter_R
|
Car_Exit_L
|
Car_Exit_R
|
Car_Idle_L
|
Car_Idle_R
|
Boating
Kayak
|
Kayak Enter
|
Kayak Exit
|
Kayak Climb
|
Kayak Idle
|
Kayak Move Fwd
|
Kayak Move Bwd
|
Kayak Turn L
|
Kayak Turn R
|
Gondola
|
Gondola Enter
|
Gondola Exit
|
Gondola Climb
|
Gondola Idle
|
Gondola Move Fwd
|
Gondola Move Bwd
|
Gondola Turn L
|
Gondola Turn R
|
Sailing Boat
|
Sail Enter
|
Sail Exit
|
Sail Climb
|
Sail Idle
|
Sail Turn L Enter
|
Sail Turn L Loop
|
Sail Turn L Exit
|
Sail Turn R Enter
|
Sail Turn R Loop
|
Sail Turn R Exit
|
Paddle Boat
|
Boat Enter
|
Boat Exit
|
Boat Climb
|
Boat Idle
|
Boat Turn L
|
Boat Turn L
|
Boat Turn L
|
Boat Turn R
|
Boat Turn R
|
Boat Turn R
|
Rowing Boat
|
Rowing Enter
|
Rowing Exit
|
Rowing Climb
|
Rowing Idle
|
Rowing Fwd
|
Rowing Bwd
|
Rowing Turn L
|
Rowing Turn R
|
Interactions
Misc Interactions
|
Drink
|
Grab_item
|
Heal_bandages
|
Knock_on_door
|
Lever_Floor_Pull
|
Lever_Floor_Push
|
Lever_Wall_Pull
|
Lever_Wall_Push
|
Open_Door_UpperBody
|
Open_Door_Outside
|
Close_Door_Outside
|
Close_Door_Inside
|
Open_Door_Inside
|
Pick_Fwd
|
Pick_L
|
Pick_R
|
Press_Button
|
Press_Loop
|
Push_Enter
|
Push_Start
|
Push_Loop
|
Push_End
|
Push_Exit
|
Push_Idle
|
Push_Idle_inPlace
|
Push_loop
|
Climb
Wall
|
WallPoints_Idle
|
WallPoints_Aim_Bwd
|
WallPoints_Aim_Dn_LA
|
WallPoints_Aim_Dn_RA
|
WallPoints_Aim_L_LA
|
WallPoints_Aim_R_RA
|
WallPoints_Aim_Up_LA
|
WallPoints_Aim_Up_RA
|
WallPoints_Jump_Bwd
|
WallPoints_Jump_Dn_L
|
WallPoints_Jump_Dn_LA
|
WallPoints_Jump_Dn_R
|
WallPoints_Jump_Dn_RA
|
WallPoints_Jump_L
|
WallPoints_Jump_R
|
WallPoints_Jump_Up_L
|
WallPoints_Jump_Up_LA
|
WallPoints_Jump_Up_R
|
WallPoints_Jump_Up_RA
|
WallPoints_Release_Start
|
WallPoints_Release_End
|
WallPoints_Kick_Dn
|
WallPoints_Kick_Dn_L
|
WallPoints_Kick_Dn_R
|
WallPoints_Punch_L
|
WallPoints_Punch_R
|
WallPoints_Punch_Up
|
WallPoints_Punch_Up_L
|
WallPoints_Punch_Up_R
|
WallPoints_Hit_Dn
|
WallPoints_Hit_L
|
WallPoints_Hit_R
|
WallPoints_Hit_Up
|
WallPoints_jump_grab
|
Bar
|
Bar_Idle
|
Bar_idle_2_Grab
|
Bar_Climb
|
Bar_Corner_Inside_L
|
Bar_Corner_Inside_R
|
Bar_Corner_Outside_L
|
Bar_Corner_Outside_R
|
Bar_jump_Fwd
|
Bar_Move_Enter_L
|
Bar_Move_Exit_L
|
Bar_Move_Loop_L
|
Bar_Move_Enter_R
|
Bar_Move_Exit_R
|
Bar_Move_Loop_R
|
Bar_Release_end
|
Bar_Release_start
|
Bar_Turn
|
Bar_Walk_Fwd
|
Bar_Walk_Idle
|
Bar_Walk_Turn
|
Bar_GoDown
|
Cover
Wall
|
Wallcover_Idle_L
|
Wallcover_Idle_R
|
Wallcover_CornerInside_Walk_L
|
Wallcover_CornerInside_Walk_R
|
Wallcover_CornerOutside_Walk_L
|
Wallcover_CornerOutside_Walk_R
|
Wallcover_Enter
|
Wallcover_Exit_Bwd_L
|
Wallcover_Exit_Bwd_R
|
Wallcover_Exit_L
|
Wallcover_Exit_R
|
Wallcover_Sneak_L
|
Wallcover_Sneak_R
|
WallCover_Sneak_Enter_L
|
WallCover_Sneak_Enter_R
|
WallCover_Sneak_Loop_L
|
WallCover_Sneak_Loop_R
|
WallCover_Sneak_Exit_L
|
WallCover_Sneak_Exit_R
|
Wallcover_ThrowObject_L
|
Wallcover_ThrowObject_R
|
Wallcover_Walk_L
|
Wallcover_Walk_R
|
Wallcover_Walk_Turn_L
|
Wallcover_Walk_Turn_R
|
Low Wall
|
LowCover_Idle_L
|
LowCover_Idle_R
|
LowCover_CornerInside_Walk_L
|
LowCover_CornerInside_Walk_R
|
LowCover_CornerOutside_Walk_L
|
LowCover_CornerOutside_Walk_R
|
LowCover_Crouch_to_Stand_L
|
LowCover_Crouch_to_Stand_R
|
LowCover_Enter_Crouch_L
|
LowCover_Enter_Crouch_R
|
LowCover_Enter_L
|
LowCover_Enter_R
|
LowCover_Exit_Bwd
|
LowCover_Exit_Bwd_Crouch
|
LowCover_Exit_Bwd_Crouch_L
|
LowCover_Exit_Bwd_Crouch_R
|
LowCover_Exit_Bwd_L
|
LowCover_Exit_Bwd_R
|
LowCover_Exit_L
|
LowCover_Exit_L_Crouch
|
LowCover_Exit_R
|
LowCover_Exit_R_Crouch
|
LowCover_Sneak_Enter_L
|
LowCover_Sneak_Enter_R
|
LowCover_Sneak_Enter_Up_L
|
LowCover_Sneak_Enter_Up_R
|
LowCover_Sneak_Loop_L
|
LowCover_Sneak_Loop_R
|
LowCover_Sneak_Loop_Up_L
|
LowCover_Sneak_Loop_Up_R
|
LowCover_Sneak_Exit_L
|
LowCover_Sneak_Exit_R
|
LowCover_Sneak_Exit_Up_L
|
LowCover_Sneak_Exit_Up_R
|
LowCover_Stand_to_Crouch_L
|
LowCover_Stand_to_Crouch_R
|
LowCover_ThrowObject_Fwd
|
LowCover_ThrowObject_L
|
LowCover_ThrowObject_R
|
LowCover_Walk_L
|
LowCover_Walk_R
|
LowCover_Walk_Turn_L
|
LowCover_Walk_Turn_R
|
Water
Swim
|
Dive_End
|
Dive_Swim_Dn
|
Dive_Swim_fwd
|
Dive_Swim_L
|
Dive_Swim_R
|
Dive_Swim_Up
|
Dive_under
|
Drowning
|
Swim idle
|
Swim_Bwd
|
Swim_fwd
|
Swim_L
|
Swim_R
|