Unity Products:Amplify Shader Editor/Compare (ANotEqualB)
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Compare (A ≠ B) Node
The Compare (A ≠ B) node compares the value set on its A and B and outputs either the result set on True if A is not equal to B or False if A is equal to B.
NOTE: Both True and False input ports can have different data types, but a cast will be made for the type with the most amount of channels. The selected type will also define the output type and define the amount of channels from A and B are to be used on the comparison operation.
Node Parameter | Description | Default Value |
---|---|---|
A | First value of the comparison operation. Only visible if the respective input port is not connected. | 0 |
B | Second value of the comparison operation. Only visible if the respective input port is not connected. | 0 |
True | Value to be outputted if comparison is successful. Only visible if the respective input port is not connected. | 0 |
False | Value to be outputted if comparison fails. Only visible if the respective input port is not connected. | 0 |
Input Port | Description | Type |
---|---|---|
A | First value of the comparison operation. | Float [1] |
B | Second value of the comparison operation. | Float [1] |
True | Value to be outputted if comparison is successful. | Float [1] |
False | Value to be outputted if comparison fails. | Float [1] |