Unity Products:Amplify Shader Editor/Component Mask
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Component Mask Node
The Component Mask node ( shortcut: K key ) outputs a subset of selected channels from its input. Amount of channels to mask depends on input data type.
Nodes used:
Light Attenuation,
Light Color,
Component Mask,
Divide,
Multiply
Node Parameter | Description | Default Value |
---|---|---|
X | R | Include X | R channel | 0 |
Y | G | Include Y | G channel. Visibility depends on connected input data type. | 0 |
Z | B | Include Z | B channel. Visibility depends on connected input data type. | 0 |
W | A | Include W | A channel. Visibility depends on connected input data type. | 0 |
Other Parameters | ||
Input | Value to be masked. Only visible if the respective input port is not connected. | 0 |
Input Port | Description | Type |
---|---|---|
Input | Value to be masked. | Vector4[1] |