Unity Products:Amplify Shader Editor/Matrix From Vectors
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Matrix From Vector Node
The Matrix From Vector node creates and outputs a matrix from vectors specified by its input parameters and size specified by its Output Type.
Nodes used:
Vertex Normal,
Vertex Tangent,
Cross,
Matrix From Vectors,
Vertex Position,
Multiply
Node Parameter | Description | Default Value |
---|---|---|
Output Type | Specifies the size of the matrix to be created and outputted
|
Matrix3x3 |
Input to Row | Specifies if input vectors are matrix rows or columns. | true |
[0] | Vector to be placed at the matrix first row/column. Only visible if the respective input port is not connected. | 0,0,0 |
[1] | Vector to be placed at the matrix second row/column.. Only visible if the respective input port is not connected. | 0,0,0 |
[2] | Vector to be placed at the matrix third row/column. Only visible if the respective input port is not connected. | 0,0,0 |
[3] | Vector to be placed at the matrix fourth row/column. Only visible if the respective input port is not connected and Output Type is Matrix4x4. | 0,0,0,0 |
Input Port | Description | Type |
---|---|---|
[0] | Vector to be placed at the matrix first row/column. | Float3/Float4 |
[1] | Vector to be placed at the matrix second row/column. | Float3/Float4 |
[2] | Vector to be placed at the matrix third row/column. | Float3/Float4 |
[3] | Vector to be placed at the matrix fourth row/column. Only available when Output Type is Matrix4x4. | Float4 |