Unity Products:Amplify Shader Editor/Pixelate UV

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Pixelate UV Node

The Pixelate UV node transforms the UV coordinates set on its UV parameter to be a set of constant values over each cell on a grid of size specified by its Pixels X and Pixels Y parameters.


Nodes used: Texture Coordinates, Float, Pixelate UV, Append

Node Parameter Description Default Value
UV UV values to be transformed. Only visible if the respective input port is not connected. 0,0
Pixels X Number of horizontal divisions. Only visible if the respective input port is not connected. 0
Pixels Y Number of vertical divisions. Only visible if the respective input port is not connected. 0


Input Port Description Type
UV UV values to be transformed. Float2
Pixels X Number of horizontal divisions. Float
Pixels Y Number of vertical divisions. Float

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