Unity Products:Amplify Shader Editor/Posterize
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PosterizeNode
The Posterize node calculates a Posterization effect over the value specified into the RGB property which converts continuous gradations of tones into multiple regions of fewer tones. Amount of different tones is controlled by the Power
Nodes used:
Texture Sample,
Float,
Posterize
Node Parameter | Description | Default Value |
---|---|---|
Power | Value between [1,256] which defines strength of the posterization effect. The greater the value lesser are the used tones.
Only visible if the respective input port is not connected. |
0 |
Input Port | Description | Type |
---|---|---|
RGB | Value to be posterized. | Vector 3 |
Power | Value between [1,256] which defines strength of the posterization effect. The greater the value lesser are the used tones. | Float |