Unity Products:Amplify Shader Editor/Shade Vertex Lights
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Shade Vertex Lights Node
The Shade Vertex Lights computes illumination from four per-vertex lights and ambient, given object space position and normal.
NOTE 1: This node only outputs correct results on template vertex/frag shaders with their LightMode set to Vertex.
NOTE 2: Node only supported on Built-in pipeline.
Node Parameter | Description | Default Value |
---|---|---|
Vertex Position | Vertex position to be used on the light calculation. Only visible if the respective input port is not connected. | 0,0,0,0 |
Vertex Normal | Vertex normal to be used on the light calculation.. Only visible if the respective input port is not connected. | 0,0,0 |
Light Amount | Amount of nearest lights to take into account on the lighting calculation. This value can range from 0 to 8. | 4 |
Is Spotlight | Specify if lights are treated as spotlights ( more expensive ) or point lights. | False |
Input Port | Description | Type |
---|---|---|
Vertex Position | Vertex position to be used on the light calculation. | Float4 |
Vertex Normal | Vertex normal to be used on the light calculation. | Float3 |