Unity Products:Amplify Shader Editor/Sin

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Sin Node

The Sin node outputs the sine of the value specified on its Input. The input value must be in radians unit system.

Sin on multi-channel data types generates an output of the same type with the operator applied per-channel.


Nodes used: Float, PI, Vertex TexCoord, Multiply, Sin, Scale And Offset

Node Parameter Description Default Value
Input Value to be used on the Sine calculation. Only visible if the respective input port is not connected. 0
Input Port Description Type
Input Value to be used on the Sine calculation. Float [1]



  1. ^ Port automatically adapts to all connection types except Matrices and Sampler types.

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