Unity Products:Amplify Shader Editor/World to Tangent Matrix and Unity Products:Amplify Shader Editor/Z-Buffer Params: Difference between pages

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[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]
 
== Z-Buffer Params Node ==
 
The Z-Buffer Params outputs data calculated from current camera's projection parameters which can be used to linearize Z-Buffer values.
 
<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ZBufferParams.jpg">
 
{| class="wikitable" style="width: 100%;"
|-
! style="width: 10%;" | Output Port !! Description !! style="width: 10%;" | Type
|-
| 1-far/near
| Value of 1 - far plane / near plane.
| Float
|-
| far/near
| Value of far plane / near plane.
| Float
|-
| [0]/far
| Value of ( 1 - far plane / near plane ) / far plane.
| Float
|-
| [1]/far
| Value of ( far plane / near plane ) / far plane.
| Float
|}


[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]
[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]
[[Category:Nodes]][[Category:Transform]]
[[Category:Nodes]][[Category:Camera and Screen]]

Revision as of 17:38, 10 July 2018

Back to Node List

Z-Buffer Params Node

The Z-Buffer Params outputs data calculated from current camera's projection parameters which can be used to linearize Z-Buffer values.

Output Port Description Type
1-far/near Value of 1 - far plane / near plane. Float
far/near Value of far plane / near plane. Float
[0]/far Value of ( 1 - far plane / near plane ) / far plane. Float
[1]/far Value of ( far plane / near plane ) / far plane. Float

Back to Node List