Unity Products:Amplify Shader Editor/Tutorials/PolyToots Volumetric Particles and Unity Products:Amplify Shader Editor/Tutorials/Rendering Shaders Overview: Difference between pages

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<span style="font-size: 120%;">[http://www.assetstore.unity3d.com/en/#!/content/68570?aid=1011lPwI&pubref=Wiki Learn more about Amplify Shader Editor here!]</span>
 
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Short introduction to basic concepts responsible for rendering in Unity.
 
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Surface Shaders, Vertex and Fragment Shaders, and Standard in Unity.
 
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Physically Based Rendering and Physical Based Shading in Unity.
 
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3D models and the different types of data available for direct manipulation.
 
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In this video we're looking at upgrading our particles in unity by creating a simplistic-ish shader with amplify shader editor. It aims to re-create the volumetric effects of modern particle systems whereby light actually has a proper effect on our particles.
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Material use in Unity.
 
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Common texture use.
 
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[[Category:Tutorials]][[Category:Nodes]]
[[Category:Tutorials]]

Revision as of 18:57, 10 November 2017

Learn more about Amplify Shader Editor here!

Short introduction to basic concepts responsible for rendering in Unity.

Surface Shaders, Vertex and Fragment Shaders, and Standard in Unity.

Physically Based Rendering and Physical Based Shading in Unity.

3D models and the different types of data available for direct manipulation.

Material use in Unity.

Common texture use.