Unity Products:Amplify Shader Editor/Tutorials/Rendering Shaders Overview and Unity Products:Amplify Shader Editor/Tutorials/SSS For Foliage: Difference between pages

From Amplify Creations Wiki
(Difference between pages)
Jump to navigation Jump to search
m (1 revision imported)
 
ampwiki>Amplify Borba
(Created page with "{{#evt: service=youtube |id=https://youtu.be/RPkhbjmmvS0 |alignment=right }} Making a Subsurface Scattering Foliage Shader in Unity, without using Raytracing. Category:Tut...")
 
Line 1: Line 1:
<span style="font-size: 120%;">[http://www.assetstore.unity3d.com/en/#!/content/68570?aid=1011lPwI&pubref=Wiki Learn more about Amplify Shader Editor here!]</span>
{{#evt:
 
{| style="width: 100%; horizontal-align: right;"
|
Short introduction to basic concepts responsible for rendering in Unity.
 
|{{#evt:
service=youtube
|id=https://youtu.be/u1UkSgVSUZw
|alignment=right
}}
|}
 
{| style="width: 100%; horizontal-align: right;"
|
Surface Shaders, Vertex and Fragment Shaders, and Standard in Unity.
 
|{{#evt:
service=youtube
|id=https://youtu.be/MSf0tg1G0Qs
|alignment=right
}}
|}
 
{| style="width: 100%; horizontal-align: right;"
|
Physically Based Rendering and Physical Based Shading in Unity.
 
|{{#evt:
service=youtube
|id=https://youtu.be/M7FZsp3MI30
|alignment=right
}}
|}
 
{| style="width: 100%; horizontal-align: right;"
|
3D models and the different types of data available for direct manipulation.
 
|{{#evt:
service=youtube
service=youtube
|id=https://youtu.be/R34oyPlTp9U
|id=https://youtu.be/RPkhbjmmvS0
|alignment=right
|alignment=right
}}
}}
|}


{| style="width: 100%; horizontal-align: right;"
Making a Subsurface Scattering Foliage Shader in Unity, without using Raytracing.
|
Material use in Unity.
 
|{{#evt:
service=youtube
|id=https://youtu.be/MVuOiB22lXQ
|alignment=right
}}
|}
 
{| style="width: 100%; horizontal-align: right;"
|
Common texture use.
 
|{{#evt:
service=youtube
|id=https://youtu.be/H8R2qbhUpKw
|alignment=right
}}
|}


[[Category:Tutorials]]
[[Category:Tutorials]][[Category:Nodes]]

Revision as of 10:45, 28 August 2018

Making a Subsurface Scattering Foliage Shader in Unity, without using Raytracing.