Unity Products:Amplify Shader Editor/Panner
The Panner node moves a UV coordinate or other Vector 2 position by a specified Speed according to a Time value.
If no input is set on Time input port then Unity timer is used to provide a continuous panning animation. On this case, the Time property acts as a multiplier over the Unity timer value.
On the other hand, if a connection is made on the Time input port then it will assume that value as the final one and do not use any kind of timer internally.
NOTE: A texture to pan correctly must have its Wrap Mode set to Repeat.
|Node Parameter||Description||Default Value|
|UV||Point to be moved. Only visible if the respective input port is not connected.||0,0|
|Speed||Speed vector to be used on panning. Only visible if the respective input port is not connected.||0,0|
|Time||Time multiplier, allows to scale Unity internal timer. Only visible if the respective input port is not connected.||0|
|UV||Point to be moved.||Vector 2|
|Speed||Speed vector to be used on panning movement.||Vector 2|
|Time||Timer value to specify current panning position.||Float|