Unity Products:Amplify Shader Editor/Texture Transform

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Texture Transform node

The Texture Transform node gives access to a texture tiling and offset as it is set over the material inspector.
Tiling and Offset modifies the texture coordinates like described on this simple equation: TexCoord = TexCoord*Tiling + Offset

Node Parameter Description Default Value
Reference Reference to an already created Texture Object or Texture Sample on graph to which to retrieve the information. - Instanced Tries to retrieve the transform information as an instanced property. -
Input Port Description Type
Tex Texture Object to retrieve info from Texture Object
Output Port Description Type
Tiling Tiling information as set on material properties Float2
Offset Offet information as set on material properties Float2

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