Unity Products:Amplify Shader Editor/Get Local Var and Unity Products:Amplify Shader Editor/World to Object Matrix: Difference between pages

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[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]
[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]
 
[[Category:Nodes]][[Category:Transform]]
== Get Local Var Node ==
 
The Get Local Var node ''( shortcut: G key )'' allows access to local values created via a [[Unity Products:Amplify Shader Editor/Register Local Var|Register Local Var]] node. This can be done by selecting a local variable through its [[#paramReference|Reference]] property available at the Node Properties window or upper left corner of the node body.
<br/>'''NOTE:''' Using this node is similar to directly connect the '''Register Local Var''' output to where the value is needed.
 
<img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/RegisterGetLocalVar.jpg">
<br/><font size="1">Nodes used:
[[Unity_Products:Amplify_Shader_Editor/World_Normal|World Normal]],
[[Unity_Products:Amplify_Shader_Editor/World_Space_Light_Dir|World Space Light Dir]],
[[Unity_Products:Amplify_Shader_Editor/Dot|Dot]],
[[Unity_Products:Amplify_Shader_Editor/Register_Local_Var|Register Local Var]],
[[Unity_Products:Amplify_Shader_Editor/Get_Local_Var|Get Local Var]],
[[Unity_Products:Amplify_Shader_Editor/Scale_And_Offset|Scale And Offset]],
[[Unity_Products:Amplify_Shader_Editor/Float|Float]],
[[Unity_Products:Amplify_Shader_Editor/Texture_Sample|Texture Sample]]
</font>
 
{| class="wikitable" style="width: 100%;"
|-
! style="width: 10%;" | Node Parameter !! Description !! style="width: 10%;" | Default Value
|-
| id="paramReference" | Reference
| Lists all available local variables. Select one to be used by the node.
| None
|}
 
 
[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List ]]
[[Category:Nodes]][[Category:Miscellaneous]]

Latest revision as of 00:06, 2 December 2023

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