Unity Products:Amplify Shader Editor/User Shaders

From Amplify Creations Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Product Page - Included Shaders - Manual - Shader Functions - Tutorials - API - Shader Templates - Nodes - Community Nodes

Command Buffer based Refraction shaders

Originally developed by Matthias aka Doppelkeks

Project Source - Git Repo

Adjustable, blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool to create glass like materials. Works without Amplify Shader Editor. Inspired by an Unity blog entry.

"To create cool looking glass materials it's nice to have refraction on the surfaces. In recent games, glass materials sometimes also feature a dynamic blurred refraction on their surface.

See the new DOOM for example:"

R53hdoB.jpg