Unity Products:Amplify Shader Editor/Vertex Bitangent: Difference between revisions

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Latest revision as of 00:06, 2 December 2023

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Vertex Bitangent Node

The Vertex Bitangent node outputs the vertex bitangent vector in object space already taking object and tangent sign into consideration. A bitangent vector is the result of the Cross Product between Vertex Normal and Vertex Tangent which is a unit vector perpendicular to both vectors at a given point..
An interpolated value is outputted if connected to ports other than Vertex Offset or Vertex Normal.


Nodes used: Vertex Bitangent

Output Port Description Type
XYZ Returns the assigned vertex bitangent value. Float3
X Returns only the X component of the vertex bitangent value. Float
Y Returns only the Y component of the vertex bitangent value. Float
Z Returns only the Z component of the vertex bitangent value. Float

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