Difference between revisions of "Unity Products:Amplify Shader Editor/Vertex To Fragment"

From Amplify Creations Wiki
Jump to: navigation, search
Line 8: Line 8:
  
 
<font size="1">Nodes used:  
 
<font size="1">Nodes used:  
[[Unity_Products:Amplify_Shader_Editor/Texture_Sample|Texture Sample]],
+
[[Unity_Products:Amplify_Shader_Editor/World_Normal|Word Normal]],
[[Unity_Products:Amplify_Shader_Editor/World_Normal|Word Normal]],  
 
 
[[Unity_Products:Amplify_Shader_Editor/World_Space_Light_Dir|World Space Light Dir]],  
 
[[Unity_Products:Amplify_Shader_Editor/World_Space_Light_Dir|World Space Light Dir]],  
 
[[Unity_Products:Amplify_Shader_Editor/Dot|Dot]],
 
[[Unity_Products:Amplify_Shader_Editor/Dot|Dot]],

Revision as of 16:33, 12 October 2017

Back to Node List

Vertex To Fragment Node

The Vertex To Fragment node allows data to be calculated on the vertex function and transferred to the surface/fragment via interpolators.

Nodes used: Word Normal, World Space Light Dir, Dot, Float, Power, Vertex To Fragment, Light Attenuation, Light Color, Multiply

Input Port Description Type
(VS) In Value to be transferred to surface/fragment function. Float

Back to Node List