Difference between revisions of "Unity Products:Amplify Shader Editor/Vertex To Fragment"

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<img class="responsive-img" src="http://amplify.pt/NodeDetail/VertexToFragmentNode.gif">
 
<img class="responsive-img" src="http://amplify.pt/NodeDetail/VertexToFragmentNode.gif">
 
 
<font size="1">Nodes used:  
 
<font size="1">Nodes used:  
 
[[Unity_Products:Amplify_Shader_Editor/World_Normal|Word Normal]],
 
[[Unity_Products:Amplify_Shader_Editor/World_Normal|Word Normal]],

Revision as of 17:19, 12 October 2017

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Vertex To Fragment Node

The Vertex To Fragment node allows data to be calculated on the vertex function and transferred to the surface/fragment via interpolators.

Nodes used: Word Normal, World Space Light Dir, Dot, Float, Power, Vertex To Fragment, Light Attenuation, Light Color, Multiply

Input Port Description Type
(VS) In Value to be transferred to surface/fragment function. Float [1]

  1. ^ Port automatically adapts to all connection types except Matrices and Sampler types.


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