Difference between revisions of "Unity Products:Fake Interiors/Manual"

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== Shader Overview ==
 
== Shader Overview ==
  
http://amplify.pt/wp-content/uploads/2016/03/Manual_0.jpg
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http://amplify.pt/wp-content/uploads/2017/11/fs_t_1.jpg
  
 
1. Begin by selecting the Fake Interior shader.
 
1. Begin by selecting the Fake Interior shader.
  
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{| style="width: 100%; horizontal-align: right;"
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|
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=== Color and Brightness Control ===
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*Room Color Tint: RGB Tint
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*Room Intensity: Room Brightness
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=== Facade Texture(optional)===
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*Facade Albedo RGBA: Top texture layer suitable for simple exterior building textures or glass, stores Glass Alpha.
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*Facade Smoothness: Set to 0 by default, optional texture use. (Metallic 0, can be customized using Amplify Shader Editor)
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=== Textures ===
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|http://amplify.pt/wp-content/uploads/2017/11/fs_t_2.jpg
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|}
  
  
 
|}
 
|}
 
[[Category:Manual]]
 
[[Category:Manual]]

Revision as of 11:08, 7 November 2017

Installation

1. Open FakeInteriors###.unitypackage or import it directly from the Asset Store tab.

2. After Unity loads it will display the “Importing package” window, select All and click Import

3. Fake Interiors packageshould now be installed in your Unity project and it should have the following directory structure:

YourProject\Assets\FakeInteriors\
YourProject\Assets\FakeInteriors\Examples
YourProject\Assets\FakeInteriors\Examples\Materials
YourProject\Assets\FakeInteriors\Examples\Models
YourProject\Assets\FakeInteriors\Examples\Shaders
YourProject\Assets\FakeInteriors\Examples\Textures

Shader Overview

fs_t_1.jpg

1. Begin by selecting the Fake Interior shader.

Color and Brightness Control

  • Room Color Tint: RGB Tint
  • Room Intensity: Room Brightness

Facade Texture(optional)

  • Facade Albedo RGBA: Top texture layer suitable for simple exterior building textures or glass, stores Glass Alpha.
  • Facade Smoothness: Set to 0 by default, optional texture use. (Metallic 0, can be customized using Amplify Shader Editor)

Textures

fs_t_2.jpg