Unity Products:Fake Interiors/Manual

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1. Open FakeInteriors###.unitypackage or import it directly from the Asset Store tab.

2. After Unity loads it will display the “Importing package” window, select All and click Import

3. Fake Interiors packageshould now be installed in your Unity project and it should have the following directory structure:


Shader Overview


1. Begin by selecting the Fake Interior shader.

2. When applying the effect to standard buildings, ensure that Y axis of your mesh points up.

Color and Brightness Control

  • Room Color Tint: RGB Tint
  • Room Intensity: Room Brightness

Facade Texture(optional)

  • Facade Albedo RGBA: Top texture layer suitable for simple exterior building textures or glass, stores Glass Alpha.
  • Facade Smoothness: Set to 0 by default, optional texture use. (Metallic 0, can be customized using Amplify Shader Editor)

Wall and Props Textures

  • Floor RGB: 1 floor texture.
  • Walls RGB: 2 wall textures XZ.
  • Props RGBA: 1 Prop texture for interior details, Alpha Cutout, can be toggled between X or Z axis(Switch Plane).

Tiling and Offset