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- == Surface Depth Node == The Surface Depth node outputs the distance between the object surface and the camera. It can be set in a '''[0,1]''' range or use its real value ...2 KB (221 words) - 00:06, 2 December 2023
- ...s usually useful for global effects like mapping the world position to the surface UV coordinates. Effects that use it are usually easy to identify because mo | Returns the surface position in world space ...2 KB (256 words) - 00:06, 2 December 2023
- == Template Fragment Data Node == ...n. The node's Outputs type and amount will vary according to which type of data is currently selected. ...1 KB (150 words) - 00:06, 2 December 2023
- == Standard Surface Light == ...Standard Surface Light results in custom lighting mode. Like the Standard Surface shader, an Metallic or Specular workflows can be chosen by the [[#paramWork ...3 KB (498 words) - 00:06, 2 December 2023
- ...nt in world space. A tangent vector is a unit vector which is tangent to a surface at a given point. | Returns the surface tangent vector in world space ...1,002 bytes (148 words) - 00:06, 2 December 2023
- ...ld be to use a normal map texture in tangent space to perturb the object's surface normals. | Returns the surface normal vector in world space. ...2 KB (308 words) - 00:06, 2 December 2023
- Per pixel calculation of a vector that represents the surface bitangent in world space already taking object and tangent sign into consid | Returns the surface bitangent vector in world space ...1 KB (188 words) - 00:06, 2 December 2023
- == Template Local Var Data Node == ...n. The node's Outputs type and amount will vary according to which type of data is currently selected. ...2 KB (277 words) - 00:06, 2 December 2023
- ...rtex Normal Node outputs the vertices normal vectors in object space. This data is extracted directly from the mesh and contains the vertex normal relative ...vertex functions ) or an interpolated value between vertices( on fragment/surface functions ). ...2 KB (270 words) - 00:06, 2 December 2023
- ...Fade node outputs a linear gradient representing the distance between the surface of an object and geometry behind it. The gradient range or fading distance ...r does is to create a value in a [0 1] range when the distance between the surface of an object and geometry behind it is within the value specified. ...3 KB (418 words) - 00:06, 2 December 2023
- ...allows data to be calculated on the vertex function and transferred to the surface/fragment via interpolators.<br/> ...aramNoInterpolation|No Interpolation]] cannot be used over the '''Standard Surface''' type as we must be able to directly control interpolators registry, whic ...2 KB (311 words) - 00:06, 2 December 2023
- ...lt('''R''') in world coordinates of the camera view vector('''V''') by the surface normal('''N''') and is calculated via the following expression '''R = V - 2 | Normal vector in tangent space, if left unconnected uses unperturbed surface normal vector. ...2 KB (266 words) - 00:06, 2 December 2023
- The Vertex Position node outputs the vertices position in object space. This data is extracted directly from the mesh and contains the vertex position relati ...vertex functions ) or an interpolated value between vertices( on fragment/surface functions ). ...2 KB (365 words) - 00:06, 2 December 2023
- '''NOTE:''' Not available on Surface type shader type. [[Category:Nodes]][[Category:Vertex Data]] ...870 bytes (116 words) - 00:06, 2 December 2023
- Surface Shaders, Vertex and Fragment Shaders, and Standard in Unity. 3D models and the different types of data available for direct manipulation. ...1 KB (168 words) - 00:06, 2 December 2023
- [[#Surface Data|Surface Data]]<br> |<p class="cardtext">Pass vertex data to the pixel shader</p> ...15 KB (2,035 words) - 00:06, 2 December 2023
- The Face node outputs a positive value of '''1''' if the rendered surface is facing the camera or a negative value of '''-1''' if its facing away fro [[Category:Nodes]][[Category:Vertex Data]] ...1 KB (198 words) - 00:06, 2 December 2023
- The Camera Depth Fade node outputs the difference between a surface depth and the cameras near plane. The calculated value is set on a linear ' | Don't use this internal data as it's ignored internally. Only visible if the respective input port is no ...2 KB (293 words) - 00:06, 2 December 2023
- ...l Vertex ports on the main Output node. Besides creating all the necessary data for the outline pass it also outputs 0 over its output. In order to make us | Specifies with type of vertex operation is done with the supplied data. ...5 KB (731 words) - 00:06, 2 December 2023
- [[#Surface Data|Surface Data]]<br> [[#Vertex Data|Vertex Data]]<br> ...133 KB (17,957 words) - 00:06, 2 December 2023