Product Page  Included Shaders  Manual  Shader Functions  Tutorials  API  Shader Templates  Scriptable Rendering Pipeline  Nodes  Community Nodes
Available Node Categories
Constants And Properties
Image Effects
Logical Operators
Math Operators
Miscellaneous
Surface Data
Textures
UV Coordinates
Vector Operators
Constants And Properties
Global Array

The node returns a value from a global array, which you can configure by entering the name of the array in the node's settings.

( originally by Johann van Berkel ) Learn More


Tau

Tau constant (2*PI): 6.28318530718

( originally by The Four Headed Cat  @fourheadedcat ) Learn More


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Image Effects
Grayscale

Convert image colors to grayscale

( originally by The Four Headed Cat  @fourheadedcat ) Learn More


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Logical Operators
Compare (A < B)

Check if A is lower than B. If true return value of True else return value of False

( originally by The Four Headed Cat  @fourheadedcat ) Learn More


Compare (A = B)

Check if A is equal to B. If true return value of True else return value of False

( originally by The Four Headed Cat  @fourheadedcat ) Learn More


Compare (A > B)

Check if A is greater than B. If true return value of True else return value of False

( originally by The Four Headed Cat  @fourheadedcat ) Learn More


Compare (A ≠ B)

Check if A is not equal to B. If true return value of True else return value of False

( originally by The Four Headed Cat  @fourheadedcat ) Learn More


Compare (A ≤ B)

Check if A is lower than or equal to B. If true return value of True else return value of False

( originally by The Four Headed Cat  @fourheadedcat ) Learn More


Compare (A ≥ B)

Check if A is greater than or equal to B. If true return value of True else return value of False

( originally by The Four Headed Cat  @fourheadedcat ) Learn More


Compare With Range

Check if A is in the range between Range Min and Range Max. If true return value of True else return value of False

( originally by The Four Headed Cat  @fourheadedcat ) Learn More


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Math Operators
Remap

Remap value from old min  max range to new min  max range

( originally by The Four Headed Cat  @fourheadedcat ) Learn More


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Miscellaneous
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Surface Data
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Textures
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UV Coordinates
Pixelate UV

Pixelate Texture Modifying UV.

( originally by The Four Headed Cat  @fourheadedcat ) Learn More


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Vector Operators
Swizzle

Swizzle components of vector types

( originally by Tobias Pott  @TobiasPott ) Learn More


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