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- [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]] == Vertex To Fragment Node == ...2 KB (311 words) - 00:06, 2 December 2023
- ...displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface norma == Node == ...2 KB (360 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]] == Material Quality Node == ...2 KB (258 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]] == Texture Object Node == ...6 KB (858 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]] == Vertex Normal Node == ...2 KB (270 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P == Available Node Categories == ...133 KB (17,957 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]] == Step Node == ...2 KB (270 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P Creating terrains with Amplify Shader Editor over the Lightweight SRP template differs a bit over the Standard Surface t ...8 KB (1,181 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]] == Switch by Face Node == ...2 KB (307 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]] == Vertex Position Node == ...2 KB (365 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]] ...shader must do some remapping before this node can use it. This is because Unity's packs Red and Green channels into the Green and Alpha channels respective ...4 KB (569 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]] == Virtual Texture Object Node == ...5 KB (817 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]] == Texture Array Node == ...7 KB (1,122 words) - 00:06, 2 December 2023
- [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]] == Color Node == ...7 KB (993 words) - 00:06, 2 December 2023
- ...ader_Editor/API| API]] - [[Unity_Products:Amplify_Shader_Editor/Templates| Shader Templates]] - [[Unity_Products:Amplify_Shader_Editor/Scriptable_Rendering_P 2. After Unity loads it will display the “Importing package” window, select All and cl ...51 KB (8,089 words) - 00:06, 2 December 2023