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  • == Template Vertex Data Node == ...n. The node's Outputs type and amount will vary according to which type of data is currently selected. ...
    1 KB (170 words) - 00:06, 2 December 2023
  • == Vertex Tangent Node == ...lated value is outputted if connected to ports other than Vertex Offset or Vertex Normal. ...
    1,010 bytes (143 words) - 00:06, 2 December 2023
  • == Vertex Tangent Sign Node == ...lated value is outputted if connected to ports other than Vertex Offset or Vertex Normal. ...
    1 KB (163 words) - 00:06, 2 December 2023
  • == Vertex ID Node == The Vertex ID node outputs a unique Id for each of the model vertices. ...
    768 bytes (104 words) - 00:06, 2 December 2023
  • == Vertex Bitangent Node == ...|Vertex Normal]] and [[Unity_Products:Amplify_Shader_Editor/Vertex_Tangent|Vertex Tangent]] which is a unit vector perpendicular to both vectors at a given p ...
    1 KB (202 words) - 00:06, 2 December 2023
  • == Vertex Color Node == ...lated value is outputted if connected to ports other than Vertex Offset or Vertex Normal. ...
    1 KB (210 words) - 00:06, 2 December 2023
  • == Vertex Normal Node == ...value your game object has. This is usually useful to use in the '''Local Vertex Normal''' output or to create effects that are bound to the object and stay ...
    2 KB (270 words) - 00:06, 2 December 2023
  • == Template Local Var Data Node == ...n. The node's Outputs type and amount will vary according to which type of data is currently selected. ...
    2 KB (277 words) - 00:06, 2 December 2023
  • == Vertex Position Node == ...m value your gameobject has. This is usually useful to use in the '''Local Vertex Offset''' output or to create effects that are bound to the object and stay ...
    2 KB (365 words) - 00:06, 2 December 2023
  • [[Category:Nodes]][[Category:Vertex Data]] ...
    148 bytes (21 words) - 00:06, 2 December 2023
  • == Vertex TexCoord node == The Vertex TexCoord node outputs texture coordinates directly from vertex data without any type of further calculations on tilling and offset.<br/> ...
    2 KB (313 words) - 00:06, 2 December 2023
  • ...e object's current unique instance ID, can be used to access its instanced data. [[Category:Nodes]][[Category:Vertex Data]] ...
    616 bytes (87 words) - 00:06, 2 December 2023
  • ...both dependent on the chosen [[#paramOutputType|Output Type]] and incoming data type. ...ll show three input ports ''X'',''Y'',''Z''. When connecting a ''Vector2'' data type to input port ''X'', it will automatically change its name to ''XY'', ...
    3 KB (384 words) - 00:06, 2 December 2023
  • == Vertex To Fragment Node == The Vertex To Fragment node allows data to be calculated on the vertex function and transferred to the surface/fragment via interpolators.<br/> ...
    2 KB (311 words) - 00:06, 2 December 2023
  • ...onent) ''( shortcut: B key )'' exposes all available channels of its input data through individual output ports so they can be used directly by other nodes [[Unity_Products:Amplify_Shader_Editor/Vertex_Position|Vertex Position]], ...
    2 KB (254 words) - 00:06, 2 December 2023
  • ..., ''( shortcut: B key )'' and exposes all available channels of its input data through individual output ports so they can be used directly by other nodes [[Unity_Products:Amplify_Shader_Editor/Vertex_Position|Vertex Position]], ...
    2 KB (263 words) - 00:06, 2 December 2023
  • The Billboard node will rotate vertex data ( position + normal ) to align object's axis to current camera. ...sed in an [[Unity_Products:Amplify_Shader_Editor/Add|Add]] node so further vertex operations can be placed. ...
    2 KB (361 words) - 00:06, 2 December 2023
  • '''NOTE:''' The distance value is obtained by transforming each vertex position into view space and returning its Z value thus it's not dependent | Vertex Position ...
    2 KB (221 words) - 00:06, 2 December 2023
  • ...also outputs 0 over its output. In order to make use of it but also have a Vertex sub-graph, simply use an [[Unity_Products:Amplify_Shader_Editor/Add|Add]] n | Specifies with type of vertex operation is done with the supplied data. ...
    5 KB (731 words) - 00:06, 2 December 2023
  • ...over the fragment function signature to get the value. Now it also work on vertex ports but at the expense of additional instructions as it needs to be manua [[Category:Nodes]][[Category:Vertex Data]] ...
    1 KB (198 words) - 00:06, 2 December 2023
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