Unity Products:Amplify Shader Editor/Blend Operations

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Blend Operations Node

The Blend Operations node outputs a blended result of its inputs according to the selected Blend Op property similarly to layer blending operations normally found on image editing tools.

Nodes used: Blend Operations

Node Parameter Description Default Value
BlendOp Blend operation to be applied between Source and Destiny inputs/layers
  • Color Burn
  • Color Dodge
  • Darken
  • Divide
  • Difference
  • Exclusion
  • Soft Light
  • Hard Light
  • Hard Mix
  • Lighten
  • Linear Burn
  • Linear Dodge
  • Linear Light
  • Multiply
  • Overlay
  • Pin Light
  • Subtract
  • Screen
  • Vivid Light
Color Burn
Saturate Will clamp the final result to a [0 1] value if toggled on. True

Input Port Description Type
Source First Layer Float4
Destiny Second layer Float4

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