Unity Products:Amplify Shader Editor/Diffuse And Specular From Metallic: Difference between revisions
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Revision as of 17:01, 25 August 2021
Diffuse and Specular From Metallic Node
The Diffuse and Specular From Metallic node gets both Diffuse and Specular values from Metallic. Internally uses DiffuseAndSpecularFromMetallic function from UnityStandardUtils.
NOTE: Node only supported on Built-in pipeline.
Input Port | Description | Type |
---|---|---|
Albedo | Current Albedo color | Float3 |
Metallic | Metallic value to which to extract both diffuse and specular terms | Float |
Output Port | Description | Type |
---|---|---|
Out | Albedo color multiplied by calculated One Minus Reflectivity value | Float3 |
Specular | Specular color calculated from given metallic value. | Float3 |
One Minus Reflectivity | One Minus Reflectivity value calculated from given metallic value. | Float |