Unity Products:Amplify Shader Editor/Dithering
The Dither node creates a dither pattern according to its Pattern property and screen position.
It will output this pattern directly if there's no connection to its Input. On the other hand if there is a connection, the dither pattern will be applied on top of the input value via a step operation Step( Dither Pattern , Input ).
|Node Parameter||Description||Default Value|
|Pattern|| Choose amount of available dither patterns
|Input||Value used as step reference to which the dither pattern is going to be applied.||Float|