Unity Products:Amplify Shader Editor/Float
The Float node ( shortcut: numeric 1 key ) generates a single float value. This value is usually useful to either define a Constant value which is directly used in shader calculations or to define an exposed Property value that can be modified by the material inspector that uses it.
This node can also be set as a ranged float by defining different values to its Min and Max parameters. As a ranged float it will only have values between [Min,Max].
A slider for current Value and Min and Max value modifiers will be made available on the node body when on ranged float mode.
|Node Parameter||Description||Default Value|
|Type|| A set of ways the value behaves in different situations.
|Name||Name of the property holding the float value. This is the name that will be shown in the material properties label if type is set to Property, if not this name is ignored but still useful for organization purposes or to generate a Property Name||Float #|
|Precision|| Defines the amount of bytes the variable can hold, effectively defining how precise the value is. It's usefulness is bond by the hardware specifications necessary. Lowest precision is slightly faster but might produce errors and artifacts.
|Min||Defines minimum value if node is set to be a ranged float||0|
|Max||Defines maximum value if node is set to be a ranged float||0|
|Default Value||This is the float value the shader currently holds. It's also the default value that is used when a new material is created with this shader.||0|
|Property Name||This is the variable name that contains the float value, this is automatically generated using the Name parameter, it's greyed out and not editable. The generation process removes special characters, whitespaces and adds an underscore at the beginning ( ie: "My Property Name" becomes "_MyPropertyName" ). This parameter is only visible in Property, Instanced Property and Global types to indicate what's the variable name to use when editing this value by script.||_Float#|
|Material Value||This is the float value the node the material currently holds. This parameter is only visible in Property and Instanced Property types which are the two types that let you change the value per material.||0|