Unity Products:Amplify Shader Editor/Parallax Offset: Difference between revisions

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Latest revision as of 00:06, 2 December 2023

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Parallax Offset Node

The Parallax Offset node calculates an UV offset for parallax normal mapping using Unity internal ParallaxOffset function. This function implements a simplified Parallax mapping technique which distorts UV coordinates according to the current View Dir vector in 'tangent space, and an height map value at that point. At stepper view-angles the offset will be bigger and more displacement will occur, this gives a more sense of depth on looking at the surface.

NOTE: This node returns an offset value so it needs to be added to the surface texture coordinates in order to properly work.


Nodes used: Vertex TexCoord, Texture Sample, Float, View Dir, Parallax Offset, Add

Node Parameter Description Default Value
H Height map value. Only visible if the respective input port is not connected. 0
Height Offset value used to tweak the overall parallax effect. Only visible if the respective input port is not connected. 0
ViewDir Camera View direction vector, must be in tangent space. Only visible if the respective input port is not connected. 0,0,0


Input Port Description Type
H Height map value. Float
Height Offset value used to tweak the overall parallax effect. Float
ViewDir Camera View direction vector, must be in tangent space. Float3

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