Unity Products:Amplify Shader Editor/Pixelate UV: Difference between revisions
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Latest revision as of 00:06, 2 December 2023
Pixelate UV Node
The Pixelate UV node transforms the UV coordinates set on its UV parameter to be a set of constant values over each cell on a grid of size specified by its Pixels X and Pixels Y parameters.
Nodes used:
Texture Coordinates,
Float,
Pixelate UV,
Append
Node Parameter | Description | Default Value |
---|---|---|
UV | UV values to be transformed. Only visible if the respective input port is not connected. | 0,0 |
Pixels X | Number of horizontal divisions. Only visible if the respective input port is not connected. | 0 |
Pixels Y | Number of vertical divisions. Only visible if the respective input port is not connected. | 0 |
Input Port | Description | Type |
---|---|---|
UV | UV values to be transformed. | Float2 |
Pixels X | Number of horizontal divisions. | Float |
Pixels Y | Number of vertical divisions. | Float |