Unity Products:Amplify Shader Editor/Remap: Difference between revisions

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Latest revision as of 00:06, 2 December 2023

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Remap Node

The Remap node converts a value set on its Input from a range between [ Min Old , Max Old ] to a new one defined by [ Min New , Max New ].


Nodes used: Texture Coordinates, Tau, Multiply, Sin, Float, Remap

Node Parameter Description Default Value
Input Value to be converted between ranges. Only visible if the respective input port is not connected. 0
Min Old Lower value from original range. Only visible if the respective input port is not connected. 0
Max Old Upper value from original range. Only visible if the respective input port is not connected. 0
Min New Lower value from new range. Only visible if the respective input port is not connected. 0
Max New Upper value from new range. Only visible if the respective input port is not connected. 0


Input Port Description Type
Input Value to be converted between ranges. Float
Min Old Lower value from original range. Float
Max Old Upper value from original range. Float
Min New Lower value from new range. Float
Max New Upper value from new range. Float

Math Operators - Lerp/Remap

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