Unity Products:Amplify Shader Editor/Dithering
Dither Node
The Dither node creates a dither pattern according to its Pattern property and screen position.
It will output this pattern directly if there's no connection to its Input. On the other hand if there is a connection, the dither pattern will be applied on top of the input value via a step operation Step( Dither Pattern , Input ).
| Node Parameter | Description | Default Value |
|---|---|---|
| Pattern | Choose amount of available dither patterns
|
4x4 Bayer |
| Input Port | Description | Type |
|---|---|---|
| Input | Value used as step reference to which the dither pattern is going to be applied. | Float |