Unity Products:Amplify Shader Editor/Dithering

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Dither Node

The Dither node creates a dither pattern according to its Pattern property and screen position.
It will output this pattern directly if there's no connection to its Input. On the other hand if there is a connection, the dither pattern will be applied on top of the input value via a step operation Step( Dither Pattern , Input ).

Node Parameter Description Default Value
Pattern Choose amount of available dither patterns
  • 4x4 Bayer: Uses a 4x4 matrix to create 16 unique dither patterns
  • 8x8 Bayer: Uses an 8x8 matrix to create 64 unique dither patterns
4x4 Bayer


Input Port Description Type
Input Value used as step reference to which the dither pattern is going to be applied. Float


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