Unity Products:Amplify Shader Editor/Inverse Projection Matrix

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Inverse Projection Matrix Node

The Inverse Projection Matrix node returns the inverse projection matrix which can be used to transform a position or direction from Clip to View space.

NOTE 1: This node is only available on URP/HDRP shader types as only there this matrix is made available over its libraries.

NOTE 2: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.

Output Port Description Type
Out Returns current inverse projection matrix value. Matrix4x4


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