Unity Products:Amplify Shader Editor/Inverse View Matrix
Inverse View Matrix Node
The Inverse View Matrix node returns the inverse view matrix which can be used to transform a position or direction from View to World space.
NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.
Output Port | Description | Type |
---|---|---|
Out | Returns current inverse view matrix value. | Matrix4x4 |