Unity Products:Amplify Shader Editor/Panner

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Revision as of 17:59, 24 October 2017 by ampwiki>Amplify RnD Rick
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Panner Node

The Panner node moves a UV coordinate or other Vector 2 position by a specified Speed according to a Time value. If no input is set on Time input port then Unity timer is used to provide a continuous panning animation. On this case, the Time property acts as a multiplier over the Unity timer value.
On the other hand, if a connection is made on the Time input port then it will assume that value as the final one and do not use any kind of timer internally.

NOTE: A texture to pan correctly must have its Wrap Mode set to Repeat.


Nodes used: Texture Coordinates, Vector2, Time, Panner, Texture Sample

Node Parameter Description Default Value
UV Point to be moved. Only visible if the respective input port is not connected. 0,0
Speed Speed vector to be used on panning. Only visible if the respective input port is not connected. 0,0
Time Time multiplier, allows to scale Unity internal timer. Only visible if the respective input port is not connected. 0


Input Port Description Type
UV Point to be moved. Vector 2
Speed Speed vector to be used on panning movement. Vector 2
Time Timer value to specify current panning position. Float


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