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  • Constants and Properties Part 1, Float and Color nodes. Constants and Properties Part 2, Vector 2-4 nodes. ...
    717 bytes (89 words) - 00:06, 2 December 2023
  • [[Category:Nodes]][[Category:Constants And Properties]] ...
    936 bytes (121 words) - 00:06, 2 December 2023
  • [[Category:Nodes]][[Category:Constants And Properties]] ...
    898 bytes (117 words) - 00:06, 2 December 2023
  • ...Parameter]] dropdown option. The node's visual appearance and Outputs type and amount will vary according to which type of parameter is currently selected ...or|Color]] with five output ports, the first one for the full color vector and all other ones for each separate color channel. ...
    3 KB (383 words) - 00:06, 2 December 2023
  • [[#Constants And Properties|Constants And Properties]]<br> == Constants And Properties == ...
    15 KB (2,035 words) - 00:06, 2 December 2023
  • [[Category:Nodes]][[Category:Constants And Properties]] ...
    2 KB (194 words) - 00:06, 2 December 2023
  • ...oducts:Amplify_Shader_Editor/Tutorials/Material_and_Shader_Mode | Material and Shader Mode]] ...cts:Amplify_Shader_Editor/Tutorials/Rendering_Shaders_Overview | Rendering and Shaders Overview ]] ...
    5 KB (665 words) - 00:06, 2 December 2023
  • ...g a total of 16 float components. Matrix variables cannot be set as shader properties so, unlike other property nodes like [[Unity_Products:Amplify_Shader_Editor * '''Constant:''' the value is assigned directly in shader code and can't be dynamically changed. ...
    3 KB (511 words) - 00:06, 2 December 2023
  • ...ng a total of 9 float components. Matrix variables cannot be set as shader properties so, unlike other property nodes like [[Unity_Products:Amplify_Shader_Editor * '''Constant:''' the value is assigned directly in shader code and can't be dynamically changed. ...
    3 KB (518 words) - 00:06, 2 December 2023
  • ...taining four values instead of three, this means the last value is ignored and does nothing. * '''Constant:''' the value is assigned directly in shader code and can't be dynamically changed. ...
    6 KB (888 words) - 00:06, 2 December 2023
  • * '''Constant:''' the value is assigned directly in shader code and can't be dynamically changed. ...e becomes available in the properties of the material that uses the shader and can be changed in the material inspector or by script. ...
    5 KB (771 words) - 00:06, 2 December 2023
  • ...ing four values instead of two, this means the last two values are ignored and do nothing. * '''Constant:''' the value is assigned directly in shader code and can't be dynamically changed. ...
    6 KB (941 words) - 00:06, 2 December 2023
  • * '''Constant:''' the value is assigned directly in shader code and can't be dynamically changed. ...e becomes available in the properties of the material that uses the shader and can be changed in the material inspector or by script. ...
    6 KB (907 words) - 00:06, 2 December 2023
  • .../Vector4|Vector4 Node]], the difference is the convenience of representing and changing the values with a color picker. * '''Constant:''' the value is assigned directly in shader code and can't be dynamically changed. ...
    7 KB (993 words) - 00:06, 2 December 2023
  • ...et as a ranged float by defining different values to its [[#parammin|Min]] and [[#parammax|Max]] parameters. As a ranged float it will only have values be A slider for current '''Value''' and '''Min''' and '''Max''' value modifiers will be made available on the node body when on r ...
    7 KB (1,059 words) - 00:06, 2 December 2023
  • ...configured via its [[#paramType|Type]], [[#paramArrayLength|Array Length]] and [[#paramName|Name]] respective options. * '''Object:''' Create and access a global array with the specified setup ...
    4 KB (568 words) - 00:06, 2 December 2023
  • ...th two input ports and an output port. It will calculate a simplified fmod and output the resulting shader operation. ...en hitting the Update button, each one of its Input ports will be analyzed and if connected a value will be requested via its connection. ...
    30 KB (4,324 words) - 00:06, 2 December 2023
  • [[#Camera And Screen|Camera And Screen]]<br> [[#Constants And Properties|Constants And Properties]]<br> ...
    133 KB (17,957 words) - 00:06, 2 December 2023
  • == Tips,Tricks and Known Issues == ==== Tips and Tricks ==== ...
    21 KB (3,242 words) - 00:06, 2 December 2023
  • ...ter Unity loads it will display the “Importing package” window, select All and click Import 3. Amplify Shader Editor should now be installed in your Unity project and it should have the following directory structure: ...
    51 KB (8,089 words) - 00:06, 2 December 2023
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