Product Page - Included Shaders - Manual - Shader Functions - Tutorials - API - Shader Templates - Scriptable Rendering Pipeline - Nodes - Community Nodes
Available Node Categories
Constants And Properties
Image Effects
Logical Operators
Math Operators
Miscellaneous
Surface Data
Textures
UV Coordinates
Vector Operators
Constants And Properties
Global Array
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The node returns a value from a global array, which you can configure by entering the name of the array in the node's settings.
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( originally by Johann van Berkel ) Learn More
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Tau
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Tau constant (2*PI): 6.28318530718
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( originally by The Four Headed Cat - @fourheadedcat ) Learn More
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Image Effects
Grayscale
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Convert image colors to grayscale
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( originally by The Four Headed Cat - @fourheadedcat ) Learn More
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Logical Operators
Compare (A < B)
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Check if A is lower than B. If true return value of True else return value of False
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( originally by The Four Headed Cat - @fourheadedcat ) Learn More
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Compare (A = B)
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Check if A is equal to B. If true return value of True else return value of False
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( originally by The Four Headed Cat - @fourheadedcat ) Learn More
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Compare (A > B)
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Check if A is greater than B. If true return value of True else return value of False
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( originally by The Four Headed Cat - @fourheadedcat ) Learn More
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Compare (A ≠ B)
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Check if A is not equal to B. If true return value of True else return value of False
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( originally by The Four Headed Cat - @fourheadedcat ) Learn More
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Compare (A ≤ B)
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Check if A is lower than or equal to B. If true return value of True else return value of False
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( originally by The Four Headed Cat - @fourheadedcat ) Learn More
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Compare (A ≥ B)
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Check if A is greater than or equal to B. If true return value of True else return value of False
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( originally by The Four Headed Cat - @fourheadedcat ) Learn More
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Compare With Range
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Check if A is in the range between Range Min and Range Max. If true return value of True else return value of False
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( originally by The Four Headed Cat - @fourheadedcat ) Learn More
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Math Operators
Remap
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Remap value from old min - max range to new min - max range
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( originally by The Four Headed Cat - @fourheadedcat ) Learn More
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Miscellaneous
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Surface Data
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Textures
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UV Coordinates
Pixelate UV
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Pixelate Texture Modifying UV.
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( originally by The Four Headed Cat - @fourheadedcat ) Learn More
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Vector Operators
Swizzle
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Swizzle components of vector types
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( originally by Tobias Pott - @TobiasPott ) Learn More
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