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- [[Unity Products:Amplify Shader Editor/Scale Matrix|'''Scale Matrix''']] Scale Matrix ...387 bytes (53 words) - 00:06, 2 December 2023
- == Projection Matrix Node == ...ion Matrix node outputs the current Projection Matrix which can be used to transform either a position or direction vector from view space to clip space. ...993 bytes (136 words) - 00:06, 2 December 2023
- == Model Matrix Node == The Model Matrix node outputs the current Model Matrix which can be used to transform either a position or direction vector from object/local space to world spac ...977 bytes (137 words) - 00:06, 2 December 2023
- == View Matrix Node == The View Matrix node outputs the current View matrix which can be used to transform either a position or direction vector from world space to view/camera space ...980 bytes (139 words) - 00:06, 2 December 2023
- == Object To World Matrix Node == ...To World Matrix node outputs the current Model Matrix which can be used to transform either a position or direction vector from object/local space to world spac ...1 KB (171 words) - 00:06, 2 December 2023
- == Inverse View Matrix Node == ...erse View Matrix node returns the inverse view matrix which can be used to transform a position or direction from View to World space.<br/> ...986 bytes (138 words) - 00:06, 2 December 2023
- == Position From Transform Node == ...ion From Transform node retrieves the position vector from a 4x4 transform matrix set on its [[#paramInput|''Input'']] which effectively corresponds to its f ...2 KB (211 words) - 00:06, 2 December 2023
- == View Projection Matrix Node == ...atrix node outputs the current View Projection matrix which can be used to transform either a position or direction vector from world space to clip space. ...1 KB (142 words) - 00:06, 2 December 2023
- == Model View Matrix Node == ...iew Matrix node outputs the current Model View matrix which can be used to transform either a position or direction vector from object/local space to view/camer ...1,016 bytes (144 words) - 00:06, 2 December 2023
- == Inverse Projection Matrix Node == ...ion Matrix node returns the inverse projection matrix which can be used to transform a position or direction from Clip to View space. ...1 KB (159 words) - 00:06, 2 December 2023
- == World To Tangent Matrix Node == ...generated World TBN (Tangent,Binormal,Normal) matrix which can be used to transform a direction vector from world space to tangent space. ...1,022 bytes (143 words) - 00:06, 2 December 2023
- == World To Object Matrix Node == ...Matrix node outputs the current inverse model matrix which can be used to transform either a position or direction vector from world space to object/local spac ...1,021 bytes (143 words) - 00:06, 2 December 2023
- == Common Transform Matrices Node == ...Transform Matrices node outputs the selected matrix on its [[#paramMatrix|Matrix]] option. ...2 KB (226 words) - 00:06, 2 December 2023
- [[Unity Products:Amplify Shader Editor/Texture 0 Matrix|'''Texture 0 Matrix''']] Texture 0 Matrix ...402 bytes (54 words) - 00:06, 2 December 2023
- [[Unity Products:Amplify Shader Editor/Texture 1 Matrix|'''Texture 1 Matrix''']] Texture 1 Matrix ...402 bytes (54 words) - 00:06, 2 December 2023
- [[Unity Products:Amplify Shader Editor/Texture 2 Matrix|'''Texture 2 Matrix''']] Texture 2 Matrix ...402 bytes (54 words) - 00:06, 2 December 2023
- [[Unity Products:Amplify Shader Editor/Texture 3 Matrix|'''Texture 3 Matrix''']] Texture 3 Matrix ...402 bytes (54 words) - 00:06, 2 December 2023
- == Model View Matrix Projection Node == ...node outputs the current Model View Projection matrix which can be used to transform either a position or direction vector from object/local space to clip space ...1 KB (147 words) - 00:06, 2 December 2023
- == Inverse View Projection Matrix Node == ...atrix node returns the inverse view projection matrix which can be used to transform a position or direction from Clip to World space. ...1 KB (163 words) - 00:06, 2 December 2023
- == Projector Matrix node == The Projector Matrix node contains space transform information on the projector used by the current object. This node is typic ...1,017 bytes (139 words) - 00:06, 2 December 2023