Unity Products:Amplify Shader Editor/Object To World Matrix

From Amplify Creations Wiki
Jump to navigation Jump to search

Back to Node List

Object To World Matrix Node

The Object To World Matrix node outputs the current Model Matrix which can be used to transform either a position or direction vector from object/local space to world space.

NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.


Nodes used: Object To World Matrix, Position From Transform

Output Port Description Type
Out Returns current model matrix value. Matrix4x4


Back to Node List