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- == Template Vertex Data Node == ...n. The node's Outputs type and amount will vary according to which type of data is currently selected. ...1 KB (170 words) - 00:06, 2 December 2023
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- == Template Vertex Data Node == ...n. The node's Outputs type and amount will vary according to which type of data is currently selected. ...1 KB (170 words) - 00:06, 2 December 2023
- == Vertex Tangent Node == ...lated value is outputted if connected to ports other than Vertex Offset or Vertex Normal. ...1,010 bytes (143 words) - 00:06, 2 December 2023
- == Vertex Tangent Sign Node == ...lated value is outputted if connected to ports other than Vertex Offset or Vertex Normal. ...1 KB (163 words) - 00:06, 2 December 2023
- == Vertex ID Node == The Vertex ID node outputs a unique Id for each of the model vertices. ...768 bytes (104 words) - 00:06, 2 December 2023
- == Vertex Bitangent Node == ...|Vertex Normal]] and [[Unity_Products:Amplify_Shader_Editor/Vertex_Tangent|Vertex Tangent]] which is a unit vector perpendicular to both vectors at a given p ...1 KB (202 words) - 00:06, 2 December 2023
- == Vertex Color Node == ...lated value is outputted if connected to ports other than Vertex Offset or Vertex Normal. ...1 KB (210 words) - 00:06, 2 December 2023
- == Vertex Normal Node == ...value your game object has. This is usually useful to use in the '''Local Vertex Normal''' output or to create effects that are bound to the object and stay ...2 KB (270 words) - 00:06, 2 December 2023
- == Template Local Var Data Node == ...n. The node's Outputs type and amount will vary according to which type of data is currently selected. ...2 KB (277 words) - 00:06, 2 December 2023
- == Vertex Position Node == ...m value your gameobject has. This is usually useful to use in the '''Local Vertex Offset''' output or to create effects that are bound to the object and stay ...2 KB (365 words) - 00:06, 2 December 2023
- [[Category:Nodes]][[Category:Vertex Data]] ...148 bytes (21 words) - 00:06, 2 December 2023
- == Vertex TexCoord node == The Vertex TexCoord node outputs texture coordinates directly from vertex data without any type of further calculations on tilling and offset.<br/> ...2 KB (313 words) - 00:06, 2 December 2023
- ...e object's current unique instance ID, can be used to access its instanced data. [[Category:Nodes]][[Category:Vertex Data]] ...616 bytes (87 words) - 00:06, 2 December 2023
- ...both dependent on the chosen [[#paramOutputType|Output Type]] and incoming data type. ...ll show three input ports ''X'',''Y'',''Z''. When connecting a ''Vector2'' data type to input port ''X'', it will automatically change its name to ''XY'', ...3 KB (384 words) - 00:06, 2 December 2023
- == Vertex To Fragment Node == The Vertex To Fragment node allows data to be calculated on the vertex function and transferred to the surface/fragment via interpolators.<br/> ...2 KB (311 words) - 00:06, 2 December 2023
- ...onent) ''( shortcut: B key )'' exposes all available channels of its input data through individual output ports so they can be used directly by other nodes [[Unity_Products:Amplify_Shader_Editor/Vertex_Position|Vertex Position]], ...2 KB (254 words) - 00:06, 2 December 2023
- ..., ''( shortcut: B key )'' and exposes all available channels of its input data through individual output ports so they can be used directly by other nodes [[Unity_Products:Amplify_Shader_Editor/Vertex_Position|Vertex Position]], ...2 KB (263 words) - 00:06, 2 December 2023
- The Billboard node will rotate vertex data ( position + normal ) to align object's axis to current camera. ...sed in an [[Unity_Products:Amplify_Shader_Editor/Add|Add]] node so further vertex operations can be placed. ...2 KB (361 words) - 00:06, 2 December 2023
- '''NOTE:''' The distance value is obtained by transforming each vertex position into view space and returning its Z value thus it's not dependent | Vertex Position ...2 KB (221 words) - 00:06, 2 December 2023
- ...also outputs 0 over its output. In order to make use of it but also have a Vertex sub-graph, simply use an [[Unity_Products:Amplify_Shader_Editor/Add|Add]] n | Specifies with type of vertex operation is done with the supplied data. ...5 KB (731 words) - 00:06, 2 December 2023
- ...over the fragment function signature to get the value. Now it also work on vertex ports but at the expense of additional instructions as it needs to be manua [[Category:Nodes]][[Category:Vertex Data]] ...1 KB (198 words) - 00:06, 2 December 2023