Unity Products:Amplify Shader Editor/Compute Grab Screen Pos

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Compute Grab Screen Pos Node

The Compute Grab Screen Pos node converts a position in clip space into normalized screen space texture coordinates taking also vertical orientation API differences into account. The outputted result can then be directly used a into a Grab Screen Color node as its UV coordinates.


Nodes used: Vertex Position, Object To Clip Pos, Compute Grab Screen Pos, Float, Texture Sample, Add, Grab Screen Color

Node Parameter Description Default Value
Input Position in clip space to be converted to normalized and correctly oriented screen position. Only visible if the respective input port is not connected. 0,0,0,0


Input Port Description Type
Input Position in clip space to be converted to normalized and correctly oriented screen position. Float4


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