Unity Products:Amplify Shader Editor/Compute Grab Screen Pos
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Compute Grab Screen Pos Node
The Compute Grab Screen Pos node converts a position in clip space into normalized screen space texture coordinates taking also vertical orientation API differences into account. The outputted result can then be directly used a into a Grab Screen Color node as its UV coordinates.
Nodes used:
Vertex Position,
Object To Clip Pos,
Compute Grab Screen Pos,
Float,
Texture Sample,
Add,
Grab Screen Color
Node Parameter | Description | Default Value |
---|---|---|
Input | Position in clip space to be converted to normalized and correctly oriented screen position. Only visible if the respective input port is not connected. | 0,0,0,0 |
Input Port | Description | Type |
---|---|---|
Input | Position in clip space to be converted to normalized and correctly oriented screen position. | Float4 |