Unity Products:Amplify Shader Editor/Compute Screen Pos
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Compute Screen Pos Node
The Compute Screen Pos node converts a position in clip space into screen space texture coordinates. These coordinates can then be used directly on a Texture Sample as its UV coordinates for doing a screen space-mapped texture sample.
Nodes used:
Vertex Position,
Object To Clip Pos,
Compute Screen Pos,
Component Mask,
Divide,
Texture Sample
Node Parameter | Description | Default Value |
---|---|---|
Input | Position in clip space to be converted to screen position. Only visible if the respective input port is not connected. | 0,0,0,0 |
Normalize | Automatically performs the perspective division ( divide by W on the sample above ) over the result. | False |
Input Port | Description | Type |
---|---|---|
Input | Position in clip space to be converted to screen position. | Float4 |