Unity Products:Amplify Shader Editor/Flipbook UV Animation
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Flipbook UV Animation Node
The Flipbook UV Animation node transforms and animates the UV coordinates set on its UV parameter to sequentially access cells on a grid of size specified by the amount Columns and Rows parameters, starting by the cell specified at Start Frame and changing at a speed rate of Speed per second.
Nodes used:
Texture Coordinates,
Float,
Flipboob UV Animation,
Texture Sample
Node Parameter | Description | Default Value |
---|---|---|
UV | UV values to be transformed and animated. Only visible if the respective input port is not connected. | 0,0 |
Columns | Amount of columns on the grid. Only visible if the respective input port is not connected. | 0 |
Rows | Amount of rows on the grid. Only visible if the respective input port is not connected. | 0 |
Speed | Cell change rate. Only visible if the respective input port is not connected. | 0 |
Start Frame | Initial cell where to begin animation. Only visible if the respective input port is not connected. | 0 |
Time | Custom time to drive UV animation. Only visible if the respective input port is not connected. | 0 |
Texture Direction | Set the vertical order of the texture tiles.
|
Top To Bottom |
If Negative Speed | Sets the behavior when speed is negative.
|
Switch to Positive |
Input Port | Description | Type |
---|---|---|
UV | UV values to be transformed and animated. | Float2 |
Columns | Amount of columns on the grid. | Float |
Rows | Amount of rows on the grid. | Float |
Speed | Cell change rate. | Float |
Start Frame | Initial cell where to begin animation. | Float |
Time | Custom time to drive UV animation. | Float |