Unity Products:Amplify Shader Editor/Flipbook UV Animation

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Flipbook UV Animation Node

The Flipbook UV Animation node transforms and animates the UV coordinates set on its UV parameter to sequentially access cells on a grid of size specified by the amount Columns and Rows parameters, starting by the cell specified at Start Frame and changing at a speed rate of Speed per second.


Nodes used: Texture Coordinates, Float, Flipboob UV Animation, Texture Sample

Node Parameter Description Default Value
UV UV values to be transformed and animated. Only visible if the respective input port is not connected. 0,0
Columns Amount of columns on the grid. Only visible if the respective input port is not connected. 0
Rows Amount of rows on the grid. Only visible if the respective input port is not connected. 0
Speed Cell change rate. Only visible if the respective input port is not connected. 0
Start Frame Initial cell where to begin animation. Only visible if the respective input port is not connected. 0
Time Custom time to drive UV animation. Only visible if the respective input port is not connected. 0
Texture Direction Set the vertical order of the texture tiles.
  • Top To Bottom
  • Bottom To Top
Top To Bottom
If Negative Speed Sets the behavior when speed is negative.
  • Switch to Positive
  • Reverse Animation
Switch to Positive


Input Port Description Type
UV UV values to be transformed and animated. Float2
Columns Amount of columns on the grid. Float
Rows Amount of rows on the grid. Float
Speed Cell change rate. Float
Start Frame Initial cell where to begin animation. Float
Time Custom time to drive UV animation. Float

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