Unity Products:Amplify Shader Editor/Model View Projection Matrix
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Model View Matrix Projection Node
The Model View Projection Matrix node outputs the current Model View Projection matrix which can be used to transform either a position or direction vector from object/local space to clip space.
NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.
Output Port | Description | Type |
---|---|---|
Out | Returns current model view projection matrix value. | Matrix4x4 |