Unity Products:Amplify Shader Editor/Projection Matrix
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Projection Matrix Node
The projection Matrix node outputs the current Projection Matrix which can be used to transform either a position or direction vector from view space to clip space.
NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.
Output Port | Description | Type |
---|---|---|
Out | Returns current projection matrix value. | Matrix4x4 |