Unity Products:Amplify Shader Editor/Texture Transform
Jump to navigation
Jump to search
Texture Transform node
The Texture Transform node gives access to a texture tiling and offset as it is set over the material inspector.
Tiling and Offset modifies the texture coordinates like described on this simple equation: TexCoord = TexCoord*Tiling + Offset
| Node Parameter | Description | Default Value | |||
|---|---|---|---|---|---|
| Reference | Reference to an already created Texture Object or Texture Sample on graph to which to retrieve the information. | - | Instanced | Tries to retrieve the transform information as an instanced property. | - |
| Input Port | Description | Type |
|---|---|---|
| Tex | Texture Object to retrieve info from | Texture Object |
| Output Port | Description | Type |
|---|---|---|
| Tiling | Tiling information as set on material properties | Float2 |
| Offset | Offet information as set on material properties | Float2 |