Unity Products:Amplify Shader Editor/Texture Transform
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Texture Transform node
The Texture Transform node gives access to a texture tiling and offset as it is set over the material inspector.
Tiling and Offset modifies the texture coordinates like described on this simple equation: TexCoord = TexCoord*Tiling + Offset
Node Parameter | Description | Default Value | |||
---|---|---|---|---|---|
Reference | Reference to an already created Texture Object or Texture Sample on graph to which to retrieve the information. | - | Instanced | Tries to retrieve the transform information as an instanced property. | - |
Input Port | Description | Type |
---|---|---|
Tex | Texture Object to retrieve info from | Texture Object |
Output Port | Description | Type |
---|---|---|
Tiling | Tiling information as set on material properties | Float2 |
Offset | Offet information as set on material properties | Float2 |