Unity Products:Amplify Shader Editor/World To Camera Matrix

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World To Camera Matrix Node

The World To Camera Matrix node returns something in the likes of the view matrix which can be used to transform a position or direction from World to View/Camera space.
This is in the likes as for rendering, view space's forward is -z and camera matrices matches the script component's matrices(+z forward).

NOTE 1: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.



Output Port Description Type
Out Returns current world to camera matrix value. Matrix4x4


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