Unity Products:Amplify Shader Editor/World To Tangent Matrix
Jump to navigation
Jump to search
World To Tangent Matrix Node
The World To Tangent Matrix node outputs a generated World TBN (Tangent,Binormal,Normal) matrix which can be used to transform a direction vector from world space to tangent space.
NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.
Output Port | Description | Type |
---|---|---|
Out | Returns a generated world TBN matrix value. | Matrix4x4 |